This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've been working on this for a while, and wanted to get some oppinions. He's all rigged and ready to animate. The muscles are bound with clusters and latices so I could get some nice deformation when it moves.
Yeah, I plan to model a skin for him, and bind it to the rig. Then set the muscles to act as influence objects. So the skeleton is parented to the rig, the muscles are attached with clusters and latices to the bones, and the skin is bound. That way the rig drives the skeleton, and the skeleton drives the muscles, the skin is bound to the rig, and is intern driven by the muscles. Kind of complicated, but it should give some awesome results.
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