This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi all!
Im working with a female and im trying to get the real shape of the body..and i need some tip to make it more realastic...Well this is what i have now...
are you useing refrance ? You know where the breast meet the body has to steep a curve to it, also not enufe curve underneath them. You need to think about the anatimy more. where the muscles and bones are. you don't have any definition for the rib cage. and there is more curves in the belly. You looking a bit squared there with it so far. Good start though.
Thank god someone pointed out the no no's with the mighty red pen!!! I would get some good reference as suggested by these dudes.
I can understand you being new to this stuff as we have all been there and some of us are still doing our best to get there and will, but I think you need to take step back from modelling detail such as the belly button at this stage and get the form of the body correct first, using the lowest amount of geometry you can get away with. By the way, is this a nurb,sub-d or poly body? can we have a wire??
Please dont stop though cos with help from people here you will achieve the desired result. Even if the crit sounds harsh dont be put off, its all done out of the kindness of our 3d bad ass hearts!!!
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