Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-05-2004 , 06:40 PM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
Posts: 581

Refining poly objects

Hi all,

when trying to refine a poly object which has both sharp angles and smooth flowing areas - what process do you use.

As you can see in the picture I lose a lot of the definition when smoothing the mesh. Should I bevel the hard edges, subdivide all the faces?

I am never sure what is the best method - if any for this.

Attached Images

cheers

Rich

Last edited by cb8rwh; 03-05-2004 at 06:58 PM.
# 2 03-05-2004 , 10:02 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Your image didn't load properly.

Using bevels can do wonders.

# 3 03-05-2004 , 11:06 PM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
yeah I am beginning to see that I am not using polys correctly user added image

cheers for that.

about the image, I am having that problem all the time, have been for some time now user added image


cheers

Rich
# 4 06-05-2004 , 07:47 PM
Carl Schmidt's Avatar
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Join Date: Apr 2004
Posts: 1
You could also average the normals on you model to get a smoother look. Have you tried that?

-Carl

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