Yeah, that's what I used for the hat. But some times I think it would be easier to do the other way around. But I'm not sure of what the results would be. Once I did had a blimm (no layers) applied to a square, and a transparency map on the blimm to hide the color in certain areas, but then when I would render I would get like a square piece of glass with the color in certain areas. But it was very obvious that there was a squared piece of geometry there (which is what I was trying to hide).Originally posted by jsprogg
I don't know about layered shaders, but if you make the lambert the top layer and transparent you will still get the blinn shiny on the part the blinn is showing and the lambert part will be matt....just a thought.
Yeah, I know, but I meant a transparency map, like a drawing in black and white, black is completely transparent and white is completely opaque.Originally posted by Jack Of Spades
If you do not apply transparency to the top layer, none of the bottom will show. No bump, no shine, nothing.
If your top layer is at least partially transparent, like glass, all of its properties will show, but if it is absolutely tranparent, i think(i will check for myself) it will just not be there, the bottom will show.
That is what I meant too there will be absolutely nothing where it is completely black.Yeah, I know, but I meant a transparency map, like a drawing in black and white, black is completely transparent and white is completely opaque.