Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hello Everyone. I am using Maya 4.5 and on a mac, so no fluid effects. I was wondering how can I make fairly good looking clouds, (Ie: aSupercell that develops into a tornado)? I am using particle right noe and while they look ok they are taking up too much time rendering.
https://www.rustboy.com , he goes over his technique on how he created his puffy clouds in 2D, using a technique employed by us compositors called: "MultiPlaning".
He needed to be able to fly through the clouds as well as a SUPER fast render time, so that's what he did
Check it out, he's even got an animation to look at as well
I don't know if this will help you, but you could try to take a look at these tutorials... as far as I could see you don't need any plugins to make them...
Volume primative>sphere
open properties and apply cloud 3d texture to color. The play with the settings of the cloud texture till you get the patern you want.
Dragonsfire: Yeah I've been there done that , where I run into problems is when I need the cloud to have a very specific shape.
I need to create a Supercell that morphs to having an Anvil top and eventually a tornado forming out of it.
The shape changes over a period of time but I can't seem to get the right kind of particle shader to make it look good.
I used the make cold breath tutorial and tried modifying the expressions abit. This is the closest I've come to getting something looking good. I can get them to look good at the beginning of the animation but when the cloud is needed to get bigger then too many particles fill the geometry and I loos any of the subtle contours that were present in the earlier part.
I may have to create several emitters for various parts of the geometry or something.
Thanks for the help guys, please keep it coming. I wish I had fluids at Work.
If you are trying to get specific shape out of the clouds, couldn't you do it with some animated masks in After Effects? Animate your clouds in maya, then build a mask in AE that animates into the shapes you need (the anvil). Might be a bit of back and forth work but might work if I'm understanding things correctly.
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