Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-05-2004 , 05:23 PM
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Little help with my first project.


# 2 08-05-2004 , 06:24 PM
NitroLiq's Avatar
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Instead of having the flattened cylinder base, you can extrude the bottom of the cylinder that makes up the body several times, scaling it out a little bit with each extrude.

Another way of approaching this would be to trace the profile of the whole machine using a CV curve, then creating a surface via "revolve". You can output the revolve as polys or NURBS.


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# 3 08-05-2004 , 06:29 PM
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create a curve similar to this, then place it's pivot where the arrow is (with the insert ket, then curve snap it to the edge of the curve)
then in the surface options menu choose revolve option box, and edit>reset settings, then revolve. if it does not work properly, u can alway change the direction of the revolve and origin.

Attached Images
File Type: bmp curve.bmp (58.7 KB, 224 views)
# 4 08-05-2004 , 06:30 PM
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Originally posted by NitroLiq


Another way of approaching this would be to trace the profile of the whole machine using a CV curve, then creating a surface via "revolve". You can output the revolve as polys or NURBS.

d'oh, i type too slow user added image hehe

# 5 08-05-2004 , 09:08 PM
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thanks guys, I'm attempting it now.

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