This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm sure this must be easy to do but I'm unable to find any decent help in the docs.
I have a joint rotation that I am using to drive the rotation of a different joint. I used the conecction editor to to connect the output rotation in z of joint 1 to the input rotation in z on joint 2. Now this worked fine and dandy. But ... it doesn't work in the other 2 axis, or more precisly it does but I want to reverse the effect. So how do you write and expression the connects 2 attributes but reverse the 2nd one? I tried the following below but it didn't work. I have the idea there would have to be brakets in there somewhere but I'm not sure where.
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