This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I wrote a new MEL syntax mode file for SubEthaEdit (https://www.codingmonkeys.de/subethaedit) that works a lot better (IMHO) than the one currently posted on Coding Monkey's site. Although the one I wrote is designed for inverted color schemes (e.g. white text on black), it does offer a lot more syntax hiliting options than the original one. It also supports .MA files, and the function list flags global and local procedures differently.
Here are a couple of small screenies of Mel.mode in action:
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off