This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have a BIG question on Surface Shader hoping someone can help me out.
Everytime when I apply a Surface Shader on a non-primitive Poly geometry, the areas didn't covered by the UVs become black in the UV Texture Editor. It make texturing like hell and sometime cause problem in rendering.
Any suggestion? Thanks.
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