Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-06-2004 , 11:20 PM
cb8rwh's Avatar
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Location: Sunderland, England
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Texturing history

ello all,

I am currently sorting out the uvs for a model and during the process the history (see below) has built up to a huge size!!

Can I delete history on this or will that get rid of my mapping? or do I need to do something else?

Attached Images

cheers

Rich
# 2 14-06-2004 , 11:47 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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You can delete the history and whatever your current UV layout is will remain so.

# 3 14-06-2004 , 11:55 PM
cb8rwh's Avatar
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thanks for the quick response Mike,

I wondered why it was reacting so slowly to my mouse movements!! then I saw the history from hell!! cheers again


cheers

Rich
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