Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-09-2002 , 04:32 PM
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i need help and thought i could post my WIP


# 2 20-09-2002 , 05:21 PM
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yes... you want just comment on the picture of do you need help with something ?


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# 3 20-09-2002 , 11:01 PM
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i want coments, tips,and genral help

# 4 21-09-2002 , 08:46 AM
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ok apollo,

good effort, try to get the reflection going correct in the bg. sometime the reflactivity needs playing with,but it will better the apperance of the image.

Another thing is to maybe tweak you image a little more so its easy to see what the image is

hope this helps

# 5 22-09-2002 , 09:00 PM
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alittle update

i need some help/tips on how to go about making the hands and legs(maybe the feet also)

trying to make the legs now man i didn't think it would be this hard for me lol



well here's a update what do you think of it now


~TJ~

# 6 22-09-2002 , 09:08 PM
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Looks good for now.
Continue with work. user added image


I love mechanical thing.
# 7 22-09-2002 , 09:12 PM
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i like the glows. 0-0

# 8 22-09-2002 , 09:22 PM
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nice work m8...
about the hand you could always grab kev's tut.. and work your way from there.. feet too, just follow the same flow..
keep ti up.. :p

# 9 22-09-2002 , 09:42 PM
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this was my first/second/thrid try at the mech(i think i came a long way from it hehe)


~TJ~

# 10 22-09-2002 , 11:23 PM
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ok here are the legs with the body(i cant make bodys very well)


~TJ~

# 11 30-09-2002 , 10:56 AM
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New Ver. of the Mecca

just made a new verison of the mecca tell me what you think:



~TJ~

# 12 30-09-2002 , 05:15 PM
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nice job.

The only thing I don't realy like is it seems the anti-aliasing is turned down, or it just might be that wire/chrome reflection stuff.. user added image

# 13 30-09-2002 , 05:17 PM
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what is that?

and how do i fix it?

(remember new to 3D design)


~TJ~

# 14 30-09-2002 , 05:19 PM
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In the Render Globals, under Anti-Aliasing, make it Production Quality instead of the default setting. It gets rid of the pixelated edges.

# 15 30-09-2002 , 06:28 PM
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ok will do and will post the new image after i get out of school which is one hour user added image hehe but thankyou







EDIT: holy crap there is a difference KEEP THEM COMMING ok just editing now the new one should be up soon


Last edited by Apollo15; 30-09-2002 at 07:36 PM.
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