This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
SWEET i was going to a a pc to get it but i guess not now
An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
2. Quartz rendering for marking menus and hotboxes.
3. AppleScript support for MEL™ (Maya software’s scripting language).
4. QuickTime® implementation throughout the entire package, from file reading to direct output from our renders to QuickTime.
5. Maya is now a native Mach-O application compiled with X-code, the standard developer’s tools that Apple® includes with Mac OS X. This allows Maya plug-ins to be developed and compiled with X-code.
6. The native Maya software renderer is 20-50 percent faster than previous versions.
It looks very interesting and makes a change from that tired old Windaz interface
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
it will be interesting to see if they do come out with a 64 bit version, or an optimized one. If it is compiled in x-code, like u say it is, then it should only take a few second to make it optimized. According to apple, when they released the g5 "it takes longer for x-code to open the file then to compile it for 64 bit"
This should be interesting.
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