Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-07-2004 , 09:55 AM
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floating object

hi there.

say i want the effect of a sphere hovering gently in the air.
in max i would have just added a noise controller to it's y position controller.

is there an easy way to do this in maya or do i need to write a mel script?

thanks!

Adam.

# 2 01-07-2004 , 11:59 AM
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you coudl do that in maya but you could use expressions e.g.:

pSphere1.ty = sin(time/4) * 0.8;

that should do it.

Right click the attribute in the channel box and select expressions then find the attribute and type that in.

Alan


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# 3 01-07-2004 , 12:12 PM
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ok cool
that will not be random movement though? would look a bit. . mechanical?
i'm assuming there's a 'random' command I could add in there somewhere?

# 4 01-07-2004 , 12:24 PM
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also, i need the movement to be relative not absolute, so when i position the sphere, the up down movement will be on top of the existing Y data, not instead of.

thanks! user added image
Adam.

# 5 01-07-2004 , 01:29 PM
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ok without having to completley spell it out for you user added image:

pSphere1.ty += sin(time/4) * rand(0, 1);


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# 6 01-07-2004 , 11:04 PM
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user added image
thanks!

I'm learning MEL at the moment, but I've only just started.

# 7 28-07-2004 , 02:45 AM
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sorry, worked it out, nm.


Last edited by Binabik; 28-07-2004 at 03:07 AM.
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