Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 23-09-2002 , 05:32 AM
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Can someone explain UV please?

OK, I understand the xyz coordinate system, but the whole concept of U & V is something I'm totally confused about.

# 2 23-09-2002 , 05:36 AM
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are u on line pal?

# 3 23-09-2002 , 05:37 AM
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Hello?

# 4 23-09-2002 , 05:39 AM
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U, V and W are like X Y and Z in certain way but they are inside the geometry...

# 5 23-09-2002 , 05:40 AM
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let me check on my book lets see....

# 6 23-09-2002 , 05:48 AM
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in Mastering Maya COmplete 2 in page 236 you will learn about it
V is refering to the Vertical side and U reffers to the Horizontal side But you can allways rotate or modify their points on the UV mapping Tool on Maya

# 7 23-09-2002 , 05:51 AM
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UVs are simply a way to tell Maya which pixels from a texture file goes where in a 3D model.


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# 8 23-09-2002 , 05:52 AM
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whe working on UV´s imagin that you jus Unwarp the texture from for example the face of some one, imagine how does it´ll look,...all pulled form the sides! so i can explin you leater oyu can contactme at my ICQ number if you like ok

# 9 23-09-2002 , 06:48 AM
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U and V are surface directions, while XYZ are coordinate directions... brief but concise definition... let us know if you need more info

# 10 23-09-2002 , 01:59 PM
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Thanks for the reply guys. I sort of understand what you are saying, I'll read the Mastering Maya book, thanks jrodiles. Actually I have Mastering Maya 3, I'm assuming it should be in there somewhere if it was in Mastering Maya 2.


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