This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
For some reason, I can’t seem to get a good glass render in Maya, using Mental Ray render. I have no problem making some real looking glass ware in my RealSoft program, but I am getting very bad looking glass ware using Maya.
Is there a tutorial on making glass look real using Maya? If not, do you have any suggestions about Maya and MR render setting?
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