This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey DJblazer, nice job on the dog, he looks really nice, good work.
To render your SubD model with Mental Ray, you have to collapse the hierarchy first. Subdiv Surfaces > Collapse Hierarchy. That should fix your problem when rendering subd's.
phew... for the first time ever I've been tweaking UV's to get a texturemap for the dog and BOY did it take time! Have only texture things like boxes before so I am pretty satisfied with the result. The head is up next. This texture is just a temp, think I'm gonna add fur to him instead.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off