This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
low poly model of The Sensational Spiderman, still load of things to do and tweak mainly UV's I think, going to do a better texture with the web lines, any advice on how to make the texture and anything else better are welcome.
Thanks Peltra and Ransick, I am going to do the Chrysler Building as a prop for Spider-man as I want to concentrate on character modeling and texturing.
UV mappin Spidey chest, back and head is not easy, is some stretching allowed? as the webbing lines are a bit of pain, but this is most likely down to my bad UV mapping.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off