Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-07-2004 , 05:48 PM
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Turning wireframe mesh into geometry?

How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"?

Thanks. user added image

# 2 23-07-2004 , 09:57 PM
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select each "wire" and run the duplicate curve command. The create a circle and extrude it along the curve. You can control the thickness by changing the radius of the circle.

# 3 23-07-2004 , 10:46 PM
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Are you talking about a NURBS sphere?

# 4 23-07-2004 , 11:49 PM
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yuppers, they are called isopearm on a NURBS object

# 5 28-12-2013 , 08:07 AM
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how to do the same with polygons?

# 6 28-12-2013 , 11:10 AM
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i don't think there's a button to do that. maybe you could find some script.

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