Ok cheers for the crits fellas, The face count in Maya is 3576 so as the tri goes its double that. Yes it is a lot for a single character but im going for detail, this character has 2 purposes, im using him for my showreel and am going for the import as well. The new UT engine supports up to twice the ammount that I have here for some characters, and as for the Source engine I prety sure it will handle it no worries. Hardware is forever increasing in its capabilities and im hoping to make a few more characters with the similar poly count.
cheers
Ben
P.S Im hoping to have the textures finished soon.
Last edited by foo1971; 25-07-2004 at 11:32 AM.