Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-07-2004 , 03:28 AM
Registered User
Join Date: Jul 2004
Posts: 1

about maya

how to reflect paint stokes?

# 2 27-07-2004 , 04:00 AM
Registered User
Join Date: Jun 2003
Posts: 88
*nevermind*, just shows that i know nothing of Paint FX


Car-maker.
Check out my releases for RACER.
see the WWW button

Last edited by f50; 27-07-2004 at 06:14 PM.
# 3 27-07-2004 , 02:24 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
you might have to convert those strokes to poly's. Since Paint Effects is a post process it does not show up in reflections.

# 4 17-08-2004 , 10:48 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I think he's talking about mirroring it from one side to another. I'm not too sure but you could try this: group all of the strokes, and the curves and every thing, duplicate it, and in the channel box, type -value in scale axis you want to mirror.


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads