Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think he's talking about mirroring it from one side to another. I'm not too sure but you could try this: group all of the strokes, and the curves and every thing, duplicate it, and in the channel box, type -value in scale axis you want to mirror.
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