Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
dude! your sick! It looks really impressive man! what kinda shader or material did you use ? fits verywell...
maybe you could give some minor things the same colours of the eyes so that it would fit together... (not the body but maybe some spines or linkbone between the arms or something like that)
The shader is a basic black blinn with brownian as a bump map. Eccentricity is set to 2 and the spec colour is a meduim dark gray. I'm in the process of changing the eyes. I'll add some details once the legs are complete.
Thanks for the comments!
Last edited by DrRobotnik; 29-07-2004 at 12:58 AM.
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