Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-08-2004 , 01:50 PM
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Terminating edges

Starting working on a model and as usual the biggest problem i normally face is terminating edges. I've attached a pic. On the right you can see the splits i've created needed to pull out the shape i want. I've gone far beyond this model and got the basic model finished but the splits you see i've continued all the way around the model. It's going to be quite a highly detailed model but i have so much detail there when using subd's it's just way too heavy. Already for just one half and it's not completed i'm at 3360 faces before converting to Subd's. I can't see where else i can termiante the edges other than taking them all the way around the model like i have without creating a load of tri's.

This is going to be rendered in Mental ray using FG and GI.

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# 2 04-08-2004 , 03:01 PM
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why do you need all those edges? they arent doing anything?!


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# 3 04-08-2004 , 03:10 PM
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I would ask the same question. user added image

# 4 04-08-2004 , 03:26 PM
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All the edges are there for a reason, as i said, i'm much farther on with the model than in the image, i've just gone back to an old scene file to see how i can maybe redyce the geometery. The pic attached shows the reason for the edges.

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# 5 04-08-2004 , 03:32 PM
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This picture shows better how heavy the geometery is becoming. In the area circled i have more finer detail to add and it's so dense. Just don't know if there's a simpler way to do this.

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# 6 04-08-2004 , 03:52 PM
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Well, I think I'd just let them hang myself.

# 7 04-08-2004 , 04:46 PM
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Mike's right, they're not doing any harm persay. You'd probably spend a lot of time terminating them and then not notice a difference... is it worth it?


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# 8 04-08-2004 , 04:48 PM
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You mean hang as in the first image? If i convert to subd's with them just ending there the surface looks a little nasty.

# 9 04-08-2004 , 05:08 PM
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You might want to extend them a little away from the major deforming parts, but I wouldn't worry about carrying it throughout the model.

# 10 04-08-2004 , 06:14 PM
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ok Mike, thanks. That's helps a lot

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