Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Had a quick search among past posts, and this seems a newish question so here goes,
Using Maya 6 I use the MMB more to zoom in and out of a scene rather than ALT RMB. The problem being that to scroll in X amount of distance you have to rotate the wheel several times (say 4 or 5) to get into enough detail, after some work is done I try and zoom out. At this point rotating the mouse wheel out even a little bit causes the Maya scene to zoom out a large amount.
Is there a way to set Maya so that a single rotation of the mouse wheel zooms out the same distance as it zoom in, or should I get into the habbit of using ALT RMB?
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