Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-08-2004 , 08:54 PM
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MP3 Player and Headphones

What's up everyone. I'm modeling my mp3 player and headphones to do a realistic piece, but i know its not there yet ;] What do you think so far, comments/critiques? Thanks.

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# 2 13-08-2004 , 08:55 PM
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# 3 13-08-2004 , 08:56 PM
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now im off to see AVP... for the awesome plot offcourseuser added image

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# 4 13-08-2004 , 09:06 PM
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very cool and very realistic looking, good work.


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# 5 13-08-2004 , 09:08 PM
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nice job but remember real things are not perfect, and thats looking a little a perfect to me, but thats ten times better than I can do. ( I'm a noob)


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# 6 13-08-2004 , 09:26 PM
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Thanks guys ;] gotahale u have a very good point, and i take that into account when i make other models, but im purposley making this one brand new looking and not worn because I want it to apear as if it was just off the production line. I plan to animate it like it was being advertised on tv for RCA ;] thanks


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# 7 14-08-2004 , 10:54 AM
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nice job but remember real things are not perfect

I don't agree....

well, if we would talk about a 2 year old mp3 player.....well yes than there not perfect anymore...
but these products are allways perfect!! wheter it is a mobile or digital camera...


....and I think the thing bahearn wants to do is a commurcial scene with the pefect lines with the perfect lightsetting as you will see the same thing in every magazine, tv, or every other commurcial spot...

btw nice scene allready...play around a bit more with lights cause that will make the scene! user added image

# 8 14-08-2004 , 05:19 PM
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problem

Hey guys, making some progress with the textures. One problem I have is the wire renders out as jagged/not smooth. In the scne file it looks fine, and i have a high amount of cv's in the curve and have rebuilt the nurb surface above what would have smoothed it out. Does anyone know why maya renders it jagged? I'm just using maya software now w/ raytracing , no MR but that shouldnt be a problem. Thanks! Any other Comments/Critiques?

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# 9 14-08-2004 , 05:37 PM
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increase the tessaletion.in the shape node of the wire. the default is medium with 4.5 set for the UV division factor.
and u might want to check on smooth edge option also.
If u want there is even an advanced tab for more control.

# 10 14-08-2004 , 07:21 PM
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hey that worked great, thanks ;] also brightened up the secene lights, any suggestions on the floor/groudn surface?

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# 11 14-08-2004 , 07:26 PM
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very nice but i think u need to put more details insted of textures, The play, stop... button does not look realistic


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# 12 14-08-2004 , 08:34 PM
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yep I agree!

# 13 14-08-2004 , 11:29 PM
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yah the buttons are the last things im going to do, theyll a simple model but will need a good texture

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# 14 15-08-2004 , 08:04 PM
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Yup. Looks cool mate. Very realistic. Good work.


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# 15 15-08-2004 , 08:26 PM
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Thanks Pelra


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