Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-08-2004 , 05:19 PM
halosk8er01's Avatar
Registered User
Join Date: Aug 2004
Posts: 1

Im new here

i'v bin using 3ds max and i moved to maya and i was wondering how to Tessellate the object.

# 2 17-08-2004 , 03:44 AM
Registered User
Join Date: Dec 2002
Location: east coast
Posts: 84
i'm a max and maya user, but i dont' use tesselate much in max, but i think in maya it's polygons->triangulate. if that doesn't please you you can try edit polys-> subdivide.

strytus

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off