Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-08-2004 , 05:35 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195

Problems with my Bus (... again)

I am following this tutorial at the moment to help me make my VW Camper Bus and have come to this stage and got a bit stuck

https://www.blissdd.com/WRX/Tutorial/...s/Book083.html

Im not to sure what he means by this, but I like the effect he gets from it. I want my model to have slightly raised bits like the door, front pannel and side pannels but couldn't see how to do it from his instructions.

I have posted a screenshot of where I am now, does it matter that the bus is all one piece?

Cheers in advance for your time and help. user added image

_LIVID


Last edited by Tim_LIVID; 24-08-2004 at 05:45 AM.
# 2 24-08-2004 , 05:46 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Here's the Pic

Attached Thumbnails
# 3 03-10-2004 , 09:14 AM
ArtBlack's Avatar
Registered User
Join Date: Apr 2004
Posts: 15
user added image

Do you mean you want to know how to ad some surface details?

you lost me...

# 4 03-10-2004 , 07:50 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Yer, to make it look like the door is a seperate thing.

I think it involves fillets.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 5 03-10-2004 , 08:23 PM
ArtBlack's Avatar
Registered User
Join Date: Apr 2004
Posts: 15
Mmm yes.. and no.

Depends.

Do you want the door to be functional and to open and close?

If you want JUST looks then a simple texture map may be enough.

If you want it to be a modeled surface detail then well it gets a little more complicated. It may have been a better idea to have the ceiling of it to be pulled a bit more down so the little rim you get at the top bit would be one surface. And then a surface for the parts before the door, a surface for the door and another from the door to the rear.

Another option would be to insert two isopams right where you want this detail... and then pull and push the CV's until you get the desired effect.

I just chekked the bit on the link. What he has done there is that he has set a fillet on two seperate surfaces as far as I can see. The difficulty you are having is that you have one surface. You always have an option to dulicate a surface curve and do a fillet from that. Just select an ISopam and move it to where you want and duplicate it.
In any case no changes will be visible fro mthe outside unless you have some sort of indentation there.

Hope I got it right this time


Last edited by ArtBlack; 03-10-2004 at 08:26 PM.
# 6 03-10-2004 , 08:33 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
I will try and tweak the CV's and make it look good, cheers for the help.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 7 21-10-2004 , 12:53 PM
ArtBlack's Avatar
Registered User
Join Date: Apr 2004
Posts: 15
I came across this tutorial just now.. and your post came to mind.

It isn't Maya specific but hell it can show you what I can't type here!

user added image

Even if you are already done.. you may want to give it a look

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads