Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am attempting to animate a plant growing round an object and have come unhinged whilst trying it. The flower heads and leaves are easy, I'm using blend shapes, but the stem, which has smaller branches growing off it is more problematic. I tried extruding a face of a polygon and bend deformers, which kinda worked but looked messy.
have tried paint fx but as the shot is a close up pan across the pants it doesn't look good. think blend shapes may be the only way forward but am stumbed as to how to do it
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