Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
What would be the best way to make a tapered square thread?
What I mean is a square section thread that is formed on the outside of a cone. (Plus the matching thread - on the inside of a cone - i.e., male and female threads).
I would create a curve that follows the path of the cone and then make a poly cube and taper it to the profile of the thread. You can then extrude that shape along the curve using the "use curve" in the poly extrude option box.
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