Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-09-2004 , 07:00 AM
bestguy's Avatar
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Join Date: Sep 2004
Posts: 3

MEL transformation matrix?

Hi,

New here and to MEL, hoping someone can assist.

I'm trying to explicitly set an object's transformation matrix in MEL, but I can't find any info on this... I see references to scale, rotate, etc. but nothing on setting the full matrix.

(I already have a matrix, so I want to avoid trying to compute the rotation, scale, etc. values to set those this way, if possible)

Am I missing something obvious, or is this not possible? 3ds, pov-ray, etc. all allow this, so I'd assume MEL does also.


Thanks!

# 2 03-09-2004 , 09:58 PM
bestguy's Avatar
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Join Date: Sep 2004
Posts: 3

Answer

Got it:

setAttr -type "matrix" blah.xformMatrix 1 0 0 0 0 1 0 0 0 0 1 0 1 2 3 1;

etc.

# 3 03-09-2004 , 11:12 PM
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just out of curiosity what are you aiming at with this? user added image


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# 4 04-09-2004 , 04:23 AM
bestguy's Avatar
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Originally posted by kbrown
just out of curiosity what are you aiming at with this? user added image

Autogenerating MEL script for a school project, much easier to deal directly with xform matrices in my case.

Take care, g

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