I wouldn't attach the handle to the bucket. I'd just place it so it looked right.
But otherwise, you'd have to Edit Nurbs > Attach surfaces.
There isn't a noise modifier that I know of. I generally use a lattice or maybe a Sine modifier.
Bend and stuff can be found in the Animation menues under Deform > Create Nonlinear >
The bucket in the picture seems to be a little narrower at the base than yours. I think the bottle in the picture might also be a little thinner than the one you've made.
Looking like it should be a good likeness, though. :tup:
One more question. I've created a curve to represent the handle. How do I attach a circle to follow that curve so I get a solid surface? I think it was called loft in MAX, but deosn't seem to work the same way in Maya. When I select the curve and a circle it "morphs" the twio curves together... but it maybe something in the loft settings to get what I want?
In Maya what you want is called Extrude. Select the circle first (this is the profile curve) and Shift select the curve (path curve). SUrfaces > Extrude. You'll probably want to play with the settings to get it to follow the path, keep profile normal, etc etc.
Maya's Loft will just create a surface between 2 or more curves. That's why you got a weird shape.
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