Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i know that in some game studios, if youre applying for a modeller position they pretty much require you to texture and skin as well as the actual modelling.....is this the same with animation? do they expect you to rig the model then animate or anything like that?
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