Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-09-2004 , 07:49 AM
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Join Date: Sep 2004
Posts: 2

hiding skeleton

Hi,

I want hide a skeleton without hiding the objects parented to it.

basically is it possible to hide an object without hiding its child?

# 2 02-10-2004 , 10:47 PM
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Join Date: Aug 2004
Posts: 24
As far as I know, once you hide a node in maya all children are also hidden. You can get around this problem with most objects by hiding the shape node instead, which leaves all the objects children alone because they are parented to the transform node.

Of course what you want to do can't be done this way because joints do not have shape nodes.

What you can do is parentConstraint objects to joints so that they are on a different hiarachy. This will allow you to hide the skeleton but leave visible any objects that are parented to it.

Also don't forget the Show menu so you can hide all joints in the scene.

Hope this helps,

Richard


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Richard Cheek
https://www.freelance-animation.com
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# 3 02-10-2004 , 11:58 PM
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Join Date: Dec 2002
Location: Seattle, WA
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From the viewpanel's Show menu, you can turn off Joint display.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 25-10-2004 , 01:30 PM
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Join Date: Sep 2004
Posts: 8
or - use layers :-)

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