Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-09-2004 , 09:05 PM
lisa_gonzalez's Avatar
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pyroman toon shaded

Whilst I'm waiting for the hugely anticipated pyroman texturing DVD, I thought I'd try out some toon shading on him. I think it looks pretty neat, but I need to fiddle around with the settings a bit.

:p

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# 2 24-09-2004 , 09:15 PM
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hehe very cool...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 24-09-2004 , 11:49 PM
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Nice work Lisa, looks good. user added image

# 4 25-09-2004 , 12:32 AM
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your Toon shader?

i love the toon shader you are using is there a way i can get my hands on it.. is it one you've made or downloaded? user added image


# 5 25-09-2004 , 10:29 AM
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Thanks for all the comments.

OmeNu, I got the toon shader from a tutorial I found on the web:

https://www.fenriz.org/projects/maya/..._shading_i.php

Its done in Mental Ray, using contour shaders. Its actually quite simple. Check out the scene I've attched (which is from the website). Look at the shading network...its very easy to use. I can set it up now in minutes. This is just a basic one though, I'm sure that you can get it looking even better by messing around with the settings a bit more.

LisaG :p

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File Type: mb testobjects.mb (63.9 KB, 214 views)

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