This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Whilst I'm waiting for the hugely anticipated pyroman texturing DVD, I thought I'd try out some toon shading on him. I think it looks pretty neat, but I need to fiddle around with the settings a bit.
Its done in Mental Ray, using contour shaders. Its actually quite simple. Check out the scene I've attched (which is from the website). Look at the shading network...its very easy to use. I can set it up now in minutes. This is just a basic one though, I'm sure that you can get it looking even better by messing around with the settings a bit more.