Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
sorry about the previous threadwaste but i've managed to get my computer to do what i want it to and would really appreciate any constructive criticism of my first attempt at colouring using uv maps.
Last edited by happymat27; 26-09-2004 at 11:48 AM.
i think the wood should actually have more shininess to make it more obvious that its lacquered or something. also the grain on the wood should match up in the front, ie: horizontal shouldnt run into diagonal i think. other than that really good work
the render is fine but take off the reflective floor it looks awful! The laquered wood look is cool though. What are you planning on doing with the model? animation perhaps?
the picture is not yet finished so the floor is going to be changed anyway,the shiny one was just for a quick reference, I was thinking of bare floorboards. Also a few more toys are to be added, walls and skirting board too. I will make posts as and when they are done.
Thanks again for your help, all of it has been taken on board.
I just made the floor and some walls, I think i'm gonna have to look at some lighting tutorials cos' I'm having major difficulties gettting it looking right. Cheers again for your thoughts,
Mat.
Last edited by happymat27; 29-09-2004 at 09:32 AM.
Ambient lights are bad they flatten everything out. Use a strong directional light and then use points/spots for some bounce light (not a lot though as the moon is weak compared to the sun). Make it very contrasty so thatthere is a big difference bewteen light and dark in the image and tint your lights blue (It's not how it is in real life but it's what makes everyone think it's at night)
there's still not enough contrast in it. You need to have some really dark shades in there. It's too similar a blue throughout. But you see what I mean about it feeling more like night already?
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