Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
thats probably because your convert setting is set to count, and the poly count is too low.
in the convert option box, try:
convert type to "general"
and tesselation method "Per span # of iso" and number to 1
for both U and V and hit apply.
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