Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-10-2004 , 05:42 AM
Billy_Cat's Avatar
Registered User
Join Date: Aug 2004
Location: USA, CA
Posts: 351

Lego Link

heres a lego model im going to use for a link vs ganondworf picture in lego form..

not perfect, but good enough... C&C welcome.

Attached Thumbnails
# 2 15-10-2004 , 03:16 PM
bahearn81's Avatar
Registered User
Join Date: Feb 2004
Location: Oneonta, NY
Posts: 185
sounds kool. are u gonna model the mastersword as a lego prop? that would be sweet. i think his torso is alittle long but the other proportions look good


www.ahearnart.com
aim: kaltnue303

JOIN THE 3D USERS MYSPACE GROUP:
https://groups.myspace.com/3DNERDS
# 3 16-10-2004 , 02:47 AM
Registered User
Join Date: Aug 2004
Posts: 408
May just be me, but his shoulders look a bit too -- human. Never looked at a lego piece up close (least not since I was 5 user added image) so I don't know... but I figured it should look more, detached.

# 4 16-10-2004 , 04:53 AM
Billy_Cat's Avatar
Registered User
Join Date: Aug 2004
Location: USA, CA
Posts: 351
thanks for comments and suggestions...the sword and shield will be pieces link will hold..

# 5 16-10-2004 , 05:14 AM
Billy_Cat's Avatar
Registered User
Join Date: Aug 2004
Location: USA, CA
Posts: 351
update..fixed up proportions and the hands, and made the shoulders less human..

I colored it to the general color scheme before texturing..

# 6 16-10-2004 , 05:15 AM
Billy_Cat's Avatar
Registered User
Join Date: Aug 2004
Location: USA, CA
Posts: 351
forgot image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads