Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-10-2004 , 11:29 AM
blesz's Avatar
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Join Date: Oct 2004
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Binding the Model with the Skeloton...

Ok I know how to make models and I know how to create Skelotons but I don't know how to bind them together so they can work as one. Can Someone help me out I'm kind of lost at this point.

# 2 17-10-2004 , 12:16 PM
mumbojumbo_13's Avatar
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if you have the skeleton positioned inside the mesh
then press F2 go Skin-->Bind Skin --> Smooth bind
hope that helps


Thanks for wasting your time reading this line.
# 3 17-10-2004 , 03:11 PM
mtmckinley's Avatar
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Make sure you select the skeleton and then shift-select the geometry you want bound before that, though.

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