To expand on what Goose said, each view has their own setting. When you select hardware texturing in perspective, it does not change it for the side view panel too. So in side view, do like Goosemage said and turn on hardware texturing.
"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."