Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
here's a quick advertisement i did for my friend's new import gaming store in our country. the character's pretty much still a shadow right now, since it's pretty much a teaser ad. but what we're looking to do is an old-school flat-shaded character (think "virtua fighter 2" style- fully textured but flat shaded) that hangs around the website once it's up.
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