Originally posted by Ibex
Just my latest motto
So many times in my 3d career I have had to go back
and change models and animation because initially I was
"covering up" the fact that my models were not actually
functional they just appeared to be.Just masked by cheap effects and tricks.
Maya understands physics to a certain degree and that which it does not can easily be programmed to.
I have found that trying to stay as close to how the object would function in our reality is most often the best mode
of operation. In some cases this may mean
alot of extra work but I have found this to be useful coz
90% of the time you have to go back and reuse an older model or ani rig.
This is also personal opinion and project dependant.
ibex