This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm quite new to maya and i was just wondering what the workflow for face shapes is on a character so i don't lose them all when i skin it. Is there any particular order to it?
sorry about that im just moved from xsi and im a bit impatient and ive got an assignment deadline, but i didnt ask about another problem with modelling i actually searched forums and the manual so i do that first.
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