This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm quite new to maya and i was just wondering what the workflow for face shapes is on a character so i don't lose them all when i skin it. Is there any particular order to it?
sorry about that im just moved from xsi and im a bit impatient and ive got an assignment deadline, but i didnt ask about another problem with modelling i actually searched forums and the manual so i do that first.
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