Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-11-2004 , 02:54 PM
WideBoy's Avatar
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Can anyone tell me how to make stars?

When i look up on the stars i see many and blinking dots, thats what i want in my scene. but i got NO idea how to make it. Help please.

# 2 22-11-2004 , 06:05 PM
Dann's Avatar
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You could create a particle filed on the surface of a sphere and then have their opacity randomly change per frame.

# 3 22-11-2004 , 06:31 PM
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Hey,

Try creating a really big plane with a granite texture (all black and one color) and mix some animated textures into the glow.

sj


www.digitalplanetdesign.com
# 4 22-11-2004 , 07:18 PM
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Do a forum search on "stars" or "starfield." We've covered this subject in-depth in the past.


"Terminat Bora Diem, Terminal Auctor opus."
# 5 23-11-2004 , 01:58 PM
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i use the leather material myself and change the settings heres i one that may be ok.

Choose leather material the change:

Cell Color to white
Crease color to black
Cell size to 0.33
Density to 0.198
spottyness to 1.000
randomness to 1.000
threshold to 0.830

this should give you a start, just play around and see how it turns out.

Cheers

user added image DW user added image

# 6 23-11-2004 , 07:27 PM
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Thanlks for all ansvers. il search and try what you say. I gotta make it somhow user added image

ok i found this one. but i dont know what to change in the atributes: I use particles

create an omni emitter
set the rate to about 5000
set the max distance to about 810
set the min distance to about 800 (for the min and max distance you can set them much higher, but remember to adjust the clipping distanc of the camera)

set the speed to 0


Then you just hit play until you have enought particles
when you have enough, press stop, select the particles and in the dynamics menu set go to Solvers -> Initial State -> Set for selected

go back to beginning of the timerange and delete the emitter.

You would then have to go into the particles attribute editor and adjust give the stars more random color/size/brightness

render the stars as a seperate layer and add a slight glow in post-production


Last edited by WideBoy; 23-11-2004 at 07:44 PM.
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