This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
That's the goal. In the camera attribute editor you have:
Focus Distance - controls the distance where the objects will show up sharp.
F Stop - Behaves like an iris of a real camera. Small number means large iris and thus narrower focus area (making the objects outside the focus distance more blurred).
Focus Region Scale - not sure about this one, but i think it's for fine tuning the focus area.
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