I'm having a problem getting maya to save transparencies in a targa when rendering, i've never had this problem and as far as i know i haven't changed any of the relevent settings.
My graphics card has burnt out and am i right in thinking that its the card that will handle the alpha channel for each pixal while rendering.
Anyone know if i'm right?
Shame its a bloody laptop or i'd just change the card
If you want transparency in the shader use the transparency channel in the shader Don't put the transparency into the colour map, leave that area as black and then use a different image (greyscale) for the transparency on the shader.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off