Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 07-12-2004 , 09:41 AM
Registered User
Join Date: Aug 2004
Location: japan
Posts: 19

poly or subdivisions (jaggered edge problem)

please take a look at image 1 and 2

image 01
user added image

image 02
user added image

the first is a polygon mesh created with the maximum no. of subdivisions. Notice the edge is jaggered. This is after i have applied maximum *soften edge* option - 180.0000

I would like to be able to make interactive web models and so the polycount needs to be low. But the only thing that seems to get rid of this jagger (which is only on the edge) is excessive smoothing which takes the poly count skyward and out into the abyss.

The second image is the same object with no smoothing or softening but modified/converted from polygon to subdivision. Note the beautifuly smooth edge.

Can anybody please help me with this problem that has been beyond my comprehension since the begining of time.

thank you

# 2 08-12-2004 , 07:05 AM
Subscriber
Join Date: Dec 2002
Posts: 123
Theres no way to fix that. Plus Think about your shot. Are you gona be that close for a render. A little farther back you won't even notice it.

# 3 13-12-2004 , 11:52 AM
Registered User
Join Date: Aug 2004
Location: japan
Posts: 19
damb!

thats a very simple but good point

thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads