Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-12-2004 , 07:55 PM
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Dec/Jan - Norm - 13uRneR

im going to make a castle courtyard and maybe a sword in a stone in it somewhere, concept art soon to come, (I actually made this example for the hammerhead thread I just answered this month :p )


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Last edited by 13uRneR; 12-12-2004 at 03:15 AM.
# 2 08-12-2004 , 03:07 PM
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removed this pic, not relevant, wasting space....


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Last edited by 13uRneR; 10-12-2004 at 06:57 PM.
# 3 08-12-2004 , 04:53 PM
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New plan!!! I just watched a documentry on pyramids and egyptians and Mayans, so now im doing a tomb!

I will be attempting to use some camera facing boards, anyone got good tips for size/resolution on the boards and maps?


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Last edited by 13uRneR; 08-12-2004 at 05:10 PM.
# 4 09-12-2004 , 09:22 PM
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Haha. You saw that too?


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# 5 09-12-2004 , 11:18 PM
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i managed to make a seemingly high poly alter with not to many! ill attach it soon


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# 6 09-12-2004 , 11:24 PM
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2332, going to make it 32 soon...

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# 7 10-12-2004 , 12:51 AM
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alter on left 2250 tri's alter on right... 18 tri's

much more tweaking to get it nicer

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# 8 10-12-2004 , 12:56 AM
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here is how it works..... let me know if im pushing my luck to far or not, ill be making pillars the same way

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# 9 10-12-2004 , 01:55 AM
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It's a little hard to tell with the small images. Looks good so far, though!

# 10 10-12-2004 , 02:10 AM
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the alter will be farther away so in the final render it will be that far about, for the closer images i will use higher rez maps or add half detail in poly, ill see whatever looks better (that map is a fraction of my total maps, and im using layers on it for bump,alpha, texture to save more space)


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# 11 10-12-2004 , 01:33 PM
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how did you get it from 2k to 18 polys?user added image tell me your secret lol


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# 12 10-12-2004 , 03:33 PM
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I'm just trying to be really creative and effectively use mapping to make the lowest possible poly's, im making a room outer shell and i believe it will be around 1000 poly's, was 2900+, after my camera is determined ill delete more, pic to come soon


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# 13 10-12-2004 , 06:55 PM
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livin in a low poly world... 1144 poly to be exact, welcome to my world!!! (map size = 256 x 256)

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# 14 10-12-2004 , 06:56 PM
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screenshot of wireframe now

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# 15 10-12-2004 , 07:17 PM
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Looking good :tup:

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