Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-12-2004 , 02:59 PM
Subscriber
Join Date: Dec 2004
Posts: 3

nurb editing

heya,
im modeling a woman atm and have decided to make the body out of a nurb, i saw a piece of work where a guy made a model out of a poly cylinder but cut it in half and modeld one side of the chest and mirrored it, i want to use the same method but i want to use nurbs, my question is how on gods great earth do u delete half of a nurb cylinder?

thanks for your help user added image

# 2 17-12-2004 , 03:06 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Detach the isoparms in front and back.

# 3 17-12-2004 , 03:31 PM
Subscriber
Join Date: Dec 2004
Posts: 3
that leaves a side of the obect open, how do i close it up again?

thanks for your help!

# 4 17-12-2004 , 04:30 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
if you're mirroring the object, you'd close it up when you attach the mirrored part.

# 5 17-12-2004 , 11:35 PM
Registered User
Join Date: May 2004
Posts: 24
Another way: Create a nurbs cylinder.
In the channel box go down to imputs > make nurbs cylinder1 (# may vary if more than 1 cyl is in scene) & change the end sweep to -180.
It can also be done in the create sphere options . . . Happy Modeling

# 6 18-12-2004 , 12:46 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
If you do this, keep an eye on the number of vertical spans you have and decrease as needed.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads