i watched the rigging one...
wasnt much useful to me they just go FK and dont dig deep on painting weights (wich to me is pain number two, just behind uv mapping...)
Those still need some rocket science applied to further automating them as opposed to the painstaking artisanal trial and error aproach they take now...
oh... the mels are cool, more,more,more i always say it: you really cant have enough presets...
Last edited by dragonfx; 19-12-2004 at 02:56 PM.