Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-12-2004 , 01:32 AM
Taylor1234's Avatar
Registered User
Join Date: Dec 2004
Posts: 77

how do you make a level like in a video game?

i just want to know how to make a level like in a video gameuser added image

# 2 22-12-2004 , 09:02 AM
Registered User
Join Date: Jun 2003
Posts: 88
with polygons and texturesuser added image

its no different to model than anything else, just make sure you have enough polies to make repeated textures look good, and add any odd details you want.

you can use Vertex shading to bake in some shadows (most game engines will support this, i think, some of the newer ones allow dynamic lighting, so no need for baking).


Car-maker.
Check out my releases for RACER.
see the WWW button
# 3 22-12-2004 , 09:13 AM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170
good question - i have a follow up questio on that, what software would i use to import/create that level into a game itself, Say something like Medal of honor or Counterstrike?

# 4 22-12-2004 , 07:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
depends on the game

# 5 22-12-2004 , 08:54 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170
what depeneds on the game?

what are the differences?

# 6 22-12-2004 , 09:05 PM
Registered User
Join Date: Aug 2004
Posts: 408
Every game has its own import/export set of tools, For instance I believe UT2004 only accepts UnrealEd-made models, or those following the same format. Halo CE on the other hand (PS. CE's the better version of PC free for anyone with a valid version of PC, custom maps allowed) uses a program called Blitzkreig which takes models from 3ds Max 5/6 and imports them into a JMS file format, which then is mixed in to a .map file with all the bitmaps, sounds, triggers, music, etc.

There's no defined convention... just go and look at modding sites for whichever game you wish to mod, the tools should be there. Note: Most games prefer 3ds max over Maya. Some use GMax, which is a cut-down version of 3ds max for free.

The basics behind level making, however, is that you have a giant 3d model and people walk on it.

# 7 22-12-2004 , 09:43 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
If there's anyone out there that knows something about making MOD's, how about a tutorial or some links to some that you know of? I'd really like to know stuff like the do's and don't's of MODding (graphics of course)

# 8 22-12-2004 , 10:21 PM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Source SDK Here you will find help on using SDK tools that you can get with a copy of Half-Life 2.

moddb This is a general modding side, contains some nice tutorials and also check out the forums.


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 9 22-12-2004 , 10:53 PM
uberstonks's Avatar
Subscriber
Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads