This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Just look at the help line (bottom left of the page) - there you can see the position of the "slip". So, it you wanted to split a ploy in half - you would simply click/drag on each edge, in turn, at a 50% value.
I'm not sure if this is a different method to what Keef is saying, but you could open up the options box for the Split Poly tool and set the tolerence slider much higher.
That will force the split poly tool to either start right in the very start of an edge or in the exact middle of an edge.
Both of these methods are useful, but they may not nessacerily give you a straight line, but a line that goes through the exact middle (or 1/3 or so depending on what percentage you choose)...
A way to do it could be to create the line, select the CV's and snap them to the grid in the direction that is normal to the line you want to create (if the line goes along the x or z axis, snap to y and so on) or scaling down in that axis... It might need some tweaking moving the line around and rotating it a little, but the line should get you a completely straight line... The Cut Faces Tool is another option, just select the faces or object you want to cut though and give 'em hell...
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